if you hear knock, that is REALLY bad.... the sensor should be reacting long before you can hear it.
get to a cruising point, then just add in 5* to that cell(and probably the surrounding ones), should have a noticable change almost instantly and the KR should become active. assuming you're already close to optimal advance at that location in the map, 5 should push it over into detonation territory, especially with lower grade fuel.
get to a cruising point, then just add in 5* to that cell(and probably the surrounding ones), should have a noticable change almost instantly and the KR should become active. assuming you're already close to optimal advance at that location in the map, 5 should push it over into detonation territory, especially with lower grade fuel.
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